|Mac Carpocalypse: Tutorials: Carmageddon 1: Mechanics|
tutorials demonstrate some basic editing techniques in
Carmageddon. Most of the
files on the download page demonstrate these techniques
also. Download a file or two and you'll see how things work.
For basic editing purposes, we recommend using Adobe
Photoshop, a text editor, and you're going to need
physics is somewhat tricky and can be amusing fun at the
same time. No telling what you might come up with if you
change the right numbers, so we'll give you the skinny on
more common modifications.
To begin with, open up the OPPONENT.TXT file with your text editor and find the car who's handling you want to change. Our favorite is Ed Hunter's Hevy Impaler, which uses ED.TXT to tell Carmageddon how the car operates. The car text files are found in the CARS directory.
The first thing you can change is making the car stealworthy. Look at the following section near the top of the file and change the wording to say "stealworthy."
The next section below this is mainly basic car information such a wheel location, whether the wheel turns left and right, and the data Carmageddon uses to determine crash damage. Scroll down near the bottom where it says "start of mechanics stuff." This is where the fun begins.
The factors highlighed below are the ones we recommend that you change. Other variables can be changed as well, but with quite unpredictable results, including game crashing.
Other fun you can have with car TXT file editing is to replace on vehicle with another. For example, we replaced the APC in our "Downtown Devestation" sequel with the BIGAPC by simply renaming the BIGAPC.TXT file to APC.TXT. Remember that when you do this, the top line of the file must be renamed to match the name of the new file.