1.7 Preprocessing the track, made by Econobrick

Note: It's usually a very good idea to make a back-up of the track before attempting this!!

1. Open your track's SDF file in Plaything2 (assuming that all of the tracks texturing and non-car stuff has already been done)
2. Go to "TrackTools -> Carma 2 -> Pre-process Track"
3. Now, the Preprocess window should appear...

-Preprocessing Method: choose "standard"

Input (The Browse-buttons in "Reg dir" and "Game Track Dir" don't work)
-Track File: choose the track's SDF
-Extra Files: leave this blank.
-Reg Dir: type in the path to your Carma2 reg directory. (e.g: "D:\Carma2\data\reg")
-Game Track Dir: type in the path to the track that you're working on. (e.g: "D:\Carma2\data\races\mytrack")

-Base Name: for this, select "browse" and pick the track's .act file.

-Calculate Smoothing groups: leave this checked.
-Generate Map: only check this if you haven't already made the in-game map for the track.
.....Generate Map's Options:
.....Rotate map by ### Degrees: rotates the map file that will be generated
.....Zoom out by ### Percent: adjusts how large the generated map will be
.....Ignore Materials: Add the names of any materials that you don't want visible on the map

-Tidy Up Kerbs (Optional)
-Worry About Smash Materials: Check this only if you plan to have smashable textures in your track. Windows & fences for example.
-Set Materials: add the names of the materials you want as smashables
-Default Material: leave this blank

4. Hit OK to start the preprocessin'!

(If all went well, your track can now have pedestrians and smashables!)

1.6 Drone's textfile editing Back to index 1.8 Edit Races.txt